This Term, the 5/6 students were posed with a question โwhat makes a good GAME?โ From here, a technology inquiry has unfolded where students are designing and making their own board game!
Students were invited to bring in and share with their peers an assortment of board games to analyse, PLAY and evaluate. The learning intention during this phase of our inquiry was for students to gather data by investigating a range of existing games to define common elements that are necessary for enjoyment and functionality. Their data told them exactly what users want and need in a game.
Next, it was time to use all of this data to generate and design their own game! Considering purpose, functional requirements and necessary features - game designing has provided our students an opportunity to replicate existing games in their own style, or build on their functionality and game play to create their own creation!
This inquiry is integrated into several other learning areas. All board games are required to have an electrical circuit feature, which links to our learning in Science. For Economics and Business (HASS), students have engaged in learning about needs and wants and types of resources, which they will be applying to their game design and construction.
Stay tuned in coming weeks to see our progress!